Night Sweets scores!


Minor changes in this round. Text animations have been tweaked with the addition of a "Game Over" when the player runs out of lives. Also the addition of limited Lives. What else? Cat enemy hit collision area has been increased so they are easier for the player to hit. Fade out animation timing has been fixed so it lingers for a second longer or shorter in the right places. There are some minor bugs I saw but can't seem to consistently recreate enough to address them. The last major change is the addition of a score counter at the bottom of the screen. Godot has a funny way of arranging things on screen and I was able to figure out an issue with one of the font resources that caused weird spacing. Hitting an enemy with a bubble is worth 50 points while direct wand contact is 200. Watch out!

Files

ns08.zip Play in browser
Mar 19, 2022

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