Panic Zone is finally released


This update has been in the works for a long time. 

I originally made PanicZone in 2021 as we entered the pandemic as a crude prototype while getting my feet wet with Godot. It was broken and unplayable. Two years later I revisited it to see if I can make it work. The graphics come mostly from my existing doodles and only a few things were created just for this game. In its current form it still contains some minor bugs. 

Other items are still on my to-do list, but most of the bugs that prevented this title from being playable have been resolved. Below is a list of changes in this version:

  • FIX TransitionScreen error signal not connected
  • FIX organize TitleScreen nodes
  • FIX disabled start button until TitleScreen loads
  • ADDED selected character variable to game singleton
  • ADDED unselected character disappear from start screen
  • ADDED hide unselected player at title screen
  • remapped inputs/controls
  • change OSD to player stats: HP, lives, time? level? weapon
  • added screen at level start-displaying stage, lives remaining
  • FIX game over if lives = 0
  • singleton for player state, weapons, progress, etc
  • HUD shows weapon item, ammo; or none if null
  • error when player dies
  • changed filenaming from mixed case to lowercase with underscore
  • consolidate music tracks to a parent node
  • selectable music per stage
  • BUG: player animations disconnected
  • Consolidate player scenes, sprites
  • FIX screenshake error
  • selectable player
  • BUG: NinjaStar_body_entered method not found
  • BUG: player sprite is rotated
  • HP change if player injury
  • BUG: ammo doesn't reset when dead
  • BUG: HP doesn't reset after dead
  • show icon for lives instead of text
  • BUG stage only shows stage 1
  • Depricate SceneManager
  • user can skip copyright screen
  • Pause player when entering portal
  • BUG: lives shows wrong number after death
  • BUG: prevent button spamming attacks
  • show icon of weapon in HUD
  • BUG: player stops moving when throwing projectile
  • BUG player won't stop moving after powerup
  • BUG: projectile only faces one direction
  • BUG cant shoot after getting banana
  • BUG: boost is erratic
  • BUG: player boosts faster with every press
  • ENEMY doesn't fall off ledge
  • BUG error after entering portal
  • BUG: music starts before level is visible
  • BUG: no impact sound when using ninja star on enemy
  • prevent spamming projectile attack
  • rebuilt existing levels to use new stage framework
  • updated fireball projectile
  • BUG: start sound repeating
  • ADD joycon analog joystick support
  • impact vfx on hit enemy
  • BUG: quit goes to copyright page and freezes
  • quit should quit, main menu should main menu
  • compose new BG music
  • ADD: new BGMusic
  • ADD: fire icon in weapon HUD
  • change SFX pumpkin hit to ouch, smash only when dead
  • variable jump press longer for higher

Files

paniczone02.zip Play in browser
Apr 01, 2023

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