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Devlog
Submission to Historically Accurate Game Jam 4
OSIRIS
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Devlog
OSIRIS new improved controls
June 28, 2021
by
SOYBABY
v05 changes: revised player controls for smoother, more responsive movement...
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To be continued…
June 28, 2021
by
SOYBABY
v04b changes: Added "continue" screen v04c fix: Removed incomplete Osiris sprite...
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teeny tiny update
June 27, 2021
by
SOYBABY
v03c changes: updated water animation...
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OSIRIS for desktop, Early feedback
June 25, 2021
by
SOYBABY
Thanks for the early feedback y'all. I've implemented some changes, fixes, tweaks, overall improvements. It feels a little more complete. Still a lot of work left though. v03 changes: slower rock spee...
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development stalled
June 24, 2021
by
SOYBABY
Development stalled on this project. I've forgotten a lot and learned a lot in the following months since I first created this. I was never happy with the way this game turned out and always intended...
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OSIRIS almost there
June 24, 2021
by
SOYBABY
It's starting to feel a little more complete even though it's just a single stage. Minor tweaks are making a difference. OSIRIS v02a changes: added feather item added feather count HUD minor tweaks re...
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OSIRIS - myth based game entry for HAGJ4
June 24, 2021
by
SOYBABY
My entry for Historically Accurate Game Jam 4 is — OSIRIS ! I'm Still working on this game but I'm happy to put this up early for feedback. So far I have an intro and half a playable stage but no go...
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