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OSIRIS

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Devlog

  • OSIRIS new improved controls
    June 28, 2021 by SOYBABY
    v05 changes: revised player controls for smoother, more responsive movement... Continue reading
  • To be continued…
    June 28, 2021 by SOYBABY
    v04b changes: Added "continue" screen v04c fix: Removed incomplete Osiris sprite... Continue reading
  • teeny tiny update
    June 27, 2021 by SOYBABY
    v03c changes: updated water animation... Continue reading
  • OSIRIS for desktop, Early feedback
    June 25, 2021 by SOYBABY
    Thanks for the early feedback y'all. I've implemented some changes, fixes, tweaks, overall improvements. It feels a little more complete. Still a lot of work left though. v03 changes: slower rock spee... Continue reading
  • development stalled
    June 24, 2021 by SOYBABY
    Development stalled on this project. I've forgotten a lot and learned a lot in the following months since I first created this. I was never happy with the way this game turned out and always intended... Continue reading
  • OSIRIS almost there
    June 24, 2021 by SOYBABY
    It's starting to feel a little more complete even though it's just a single stage. Minor tweaks are making a difference. OSIRIS v02a changes: added feather item added feather count HUD minor tweaks re... Continue reading
  • OSIRIS - myth based game entry for HAGJ4
    June 24, 2021 by SOYBABY
    My entry for Historically Accurate Game Jam 4 is — OSIRIS ! I'm Still working on this game but I'm happy to put this up early for feedback. So far I have an intro and half a playable stage but no go... Continue reading
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