After receiving tons of feedback several new and requested features have been implemented. There is now the ability to jump, aim/shoot at high targets and acces...
There's a problem when using PS DualShock controllers—the D-pad doesn't behave properly. Use the analog stick instead. Other than that: - general code optimiz...
- Rewritten simpler text on credits screen - Redrawn explosion effect when target is destroyed - Score tally sfx, text animation when stage cleared - FIXED bug...
Earlier I thought the bug was fixed that prevented the player from clearing a stage after a time out. This has been fixed. Instead of a static black pistol icon...
Some tweaks have been made to improve the feel and polish. Stage count doesn't increase if time runs out. New impact animation when projectile hits enemy target...
I've been struggling with several bugs but I finally got them fixed just as my computer is about to die. - FIXED bug that prevents player from clearing stage if...
Score and stage count have been added to the UI. Score is now calculated from each target hit and combining the accuracy and time remaining. New screenshots on...