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Submission to 1-BIT JAM #2 (With Awards)
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Devlog
Aiming Higher
November 28, 2023
by
SOYBABY
After receiving tons of feedback several new and requested features have been implemented. There is now the ability to jump, aim/shoot at high targets and access an elevator to complete the stage. Muc...
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Problem with using DualShock controllers
November 23, 2023
by
SOYBABY
There's a problem when using PS DualShock controllers—the D-pad doesn't behave properly. Use the analog stick instead. Other than that: - general code optimization - Updated credits screen...
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A little polish goes a long way
November 22, 2023
by
SOYBABY
- Rewritten simpler text on credits screen - Redrawn explosion effect when target is destroyed - Score tally sfx, text animation when stage cleared - FIXED bug where timer doesn't stop after stage is...
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Giving proper credit where credit is due
November 21, 2023
by
SOYBABY
- Added in-game credits screen at launch - Added placeholder explosion effect when target is destroyed...
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Time out bug fixed for real
November 20, 2023
by
SOYBABY
Earlier I thought the bug was fixed that prevented the player from clearing a stage after a time out. This has been fixed. Instead of a static black pistol icon there is a new animated pistol item ico...
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In response to feedback
November 20, 2023
by
SOYBABY
Some tweaks have been made to improve the feel and polish. Stage count doesn't increase if time runs out. New impact animation when projectile hits enemy target. New enemy animation hides target when...
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Bugfixes all around
November 19, 2023
by
SOYBABY
I've been struggling with several bugs but I finally got them fixed just as my computer is about to die. - FIXED bug that prevents player from clearing stage if time runs out - FIXED bug score keeps a...
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New UI & Calculated scoring mechanism
November 18, 2023
by
SOYBABY
Score and stage count have been added to the UI. Score is now calculated from each target hit and combining the accuracy and time remaining. New screenshots on game page show updated UI. New impact an...
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New background music by Monochrome Media
November 17, 2023
by
SOYBABY
Got lucky with a last minute contribution by Monochrome Media who put aside all deadlines to compose a gritty track just for this jam. Check out his work here: Monochrome Media | YouTube . I also made...
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Gunkata now has scoring
November 17, 2023
by
SOYBABY
Added some items that I've been thinking about for a while. - Adjusted angle when shooting down to allow aiming from further away - Rewritten code for info text, scoring - Score is revealed after clea...
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A little housecleaning
November 16, 2023
by
SOYBABY
Mainly just minor polishing with the addition of a splash screen. v006 - changes: Invert color of clock timer from white to black Added Soybaby timed splash screen & sfx from Cyborg Warrior Adjusted t...
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Gunkata early updates
November 16, 2023
by
SOYBABY
This is the first round of updates to Gunkata since entering 1-Bit Jam. Revised title screen artwork with "start button" animation and start sound Targets randomly change after 5 seconds Moved the inf...
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